How to play DotA heroes, best item builds and level progression, strats and gameplay
HeroesDescription of the heroes abilities, stats, traits. Everhthing you need to understand how DotA heroes work
DotA ItemsComplete description of every item you can buy in DotA, including recopies, game mechanics and price
FAQFrequently Asked Question answered, about DotA, WarCraft III or any other issues that you can solve
ChangelogList of changes in chronological order
Dragon Knight
Knight Davion
-
Strength
19+2.8
-
Agility
19+2.2
-
Intelligence
15+1.7
Advanced Statistics
Damage: | 50-56 | Armor: | 4 |
Movespeed: | 290 | Attack range: | 150 |
Attack speed: | 1.7 | Health: | 511 |
Health per level: | 57 | Mana: | 195 |
Mana per level: | 13 |
Bio
After years on the trail of a legendary Eldwurm, the skilled dragon-slayer found himself facing a disappointing foe: the dreaded Slyrak had grown ancient and frail, its wings tattered, its few remaining scales stricken with scale-rot, its fangs ground to nubs, and its fire-gouts no more threatening than a pack of wet matchsticks. Seeing no honor to be gained in dragon-murder, the young knight prepared to turn away and leave his old foe to die in peace. But a voice crept into his thoughts, and Slyrak gave a whispered plea that the knight might honor him with death in combat. The knight agreed, and found himself rewarded beyond expectation for his act of mercy: As he sank his blade in Slyrak's breast, the dragon sank a claw into his throat. As their blood mingled, Slyrak sent his power out along the Blood Route, offering all its strength and centuries of wisdom to the knight. The dragon's death sealed their bond, and Dragon Knight was born. The ancient power slumbers in the knight, waking when he calls it; or perhaps it is the Dragon that calls the Knight...
Abilities
Breathe Fire
Breathes fire which deals damage to enemy units at a distance of 500 units. Reduces by 11 seconds base damage goals to 35%
Initial radius: 50 to 250
A finite radius of action: 500
Damage: 90 / 170 / 240 / 300
Requires mana 100 / 110 / 120 / 130
Recharge: 14 / 13 / 12 / 11
Notes:
— Damage type: magical.
— Locked invulnerability spell.
Dragon Tail
Hits the enemy hero melee the tail of the dragon. Stuns the enemy and deals small damage. Cast range: 150 units. Distance applications in the form of a dragon: 400.
Duration: 2.5 / 2.75 / 3 / 3.25
Damage: 25 / 50 / 75 / 100
Requires mana: 100
Recharge: 12 / 11 / 10 / 9
Notes:
— Damage type: magical.
— Locked invulnerability spell.
— Blocked by Linken's Sphere.
Dragon Blood
Increases the health regeneration of the hero and gives additional protection.
Restoration of health: 3 / 6 / 9 / 12
Additional armor: 3 / 6 / 9 / 12
Notes:
— You can disable it using break.
— Can be used by illusions.
Elder Dragon Form
Transformed into a powerful dragon. Endowed with increased speed.
LEVEL 1 Green dragon — Corrosive Breath: attacks deal 20 additional damage from poison for 5 seconds.
LEVEL 2 Red dragon — Splash Attack: attacks damage all units within 250 units of the target, and the main purpose is exposed Corrosive Breath.
LEVEL 3 — Blue dragon with Frost Breath: slows for 3 seconds the movement speed of all enemies within range Splash Attack by 30% and their attack speed by 20, and the main purpose is exposed Corrosive Breath.
Duration: 60
Bonus movement speed: 25
The attack range of the dragon: 500
Requires mana: 50
Cooldown: 115
Notes:
— Damage type is physical/magic.
— Strikes do not stack, they extend the duration of the effect. Works on buildings. Deals damage every 1 second starts after 1 second as was done effect.
— Corrosive Breath: (Available at level 1, level 2 and level 3 Elder Dragon Form)
Damage: Magical
Duration: 5
Damage per second: 4
— Splash Attack: (available in 2 and 3 level Elder Dragon Form)
If the attack misses or is avoided, the damage will be done.
Damage: Physical
— Frost Breath: (available on level 3 Elder Dragon Form)
Slow radius: 250
Slow duration: 3
The attack speed slow: 20
The movement speed slow: 30%
The shocks are formed, they extend the duration of the effect. If the attack misses, slowing all the same work radius.